RPG Master Brasil
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

[RGSS]Radio Deluxe

2 participantes

Ir para baixo

[RGSS]Radio Deluxe Empty [RGSS]Radio Deluxe

Mensagem por Crhonos Seg Dez 08, 2008 8:33 pm

Esse script faz com que toque musicas como um radio quando for chama-lo, tem canais e tudo
Esta traduzido exceto os #comentarios
Coloque esse script acima do Main e nomeie como "Scene_Radio" ou como quiser
Os creditos Estão no Script

[RGSS]Radio Deluxe Radiogv7

Código:
#=============================================================
#  <> Radio Program *Deluxe*
#  ==> You can delete all the comments except the copyright and creator info. Thanks.
#  ==> Do not rip, repost or any other way of reproducing without proper credit. Thanks.
#  ==> What? Those names of radio networks? They're just testings.
#  ShadowClan Technologies ©️ 2003-2005 - All rights reserved. X-RPG/Asylum rules :-)
#--------------------------------------------------------------------------------------------------------------------------
#
# * BEFORE YOU THINK OF USING THIS SCRIPT ==> READ THIS FIRST!!!!!!!!!
# This is NO internet radio like Window Media Player's radio. That would beat all :-P
#  No, this is, just like you are making a FAKE story, a FAKE radio program.
# You cannot hear the channels LIVE or even search REAL channels.
# !! THIS IS JUST A SCRIPT !!
# Why do I tell this? There are smart-asses around here that just don't get it.
# ONE MORE THING:
# When using this, in the scene before the Radio, you MUST use
# $game_system.bgm_memorize before calling the Scene_Radio.new
# OR ELSE YOU WON'T HEAR YOUR BGM OF THE PREVIOUS SCENE!!!
# So when you exit radio, your bgm of the previous scene will be restored.
# Thanks for readin'. Ciao~
#
# * Can I make my own channels?
# Yes. Scroll down to the 'def search' and
# put in another 'elsif hz == (your hertz nr)' and
# define your channel like in the examples.
# That should play it when searching.
#
# * How to search channels on my radio?
# Hold your LEFT or RIGHT button pressed and the little pointer
# goes from one end to another. While you search, just
# see if the channel name appears in the window next to it.
#
# * It looks so empty! Just two windows?
# Well, you're allowed to fill it up, there is nothing against that you know.
# You may even change the colors used by the radio display.
# As long as people know I made it. Don't be ripping my stuff okay?
#
# * Something added:
# - You can see the map instead of a black screen. It also updates the events
#  like when using events that walk, that they also keep walking.
#  Screen update is also needed when used with tinting or flashing.
#
# That would end the little explaining for now. I -really- hope you like this script.
#--------------------------------------------------------------------------------------------------------------------------
# * Suggestions? ==> Post a message on the RPGXP catagory in the Radio Program topic
# * Created by: GoldenShadow a.k.a ????
# * Credits: Use of names :-P => X-RPG, RMXP.net, Dubealex, Ryughen, Torama, Vash and Deke
# * Bugs: Actually none... try and find one huh, I double dare ya!
#=============================================================
 
module SC
 RXSC_RADI = "Radio Program: Version 1 DX"
end
class Radio
 
 def play(channel) # Plays a song as if its a channel
  if channel == "none"
    $chan_name = "Nemhum Canal De Radio"
  else
    Audio.bgm_play("Audio/BGM/" + channel, 100, 100)
  end
 end
 def search(hz) # identifies the channels + plays assigned songs
  if hz == 1
    $chan_name = "Radio Games" # Name of channel
    Audio.bgm_stop # Stops any active music
    play("023-Town01")# Plays channel file
  elsif hz == 5
    $chan_name = "RMXP.net Radio Network"
    Audio.bgm_stop
    play("020-Field03")
  elsif hz == 10
    $chan_name = "Dubealex Radio Network"
    Audio.bgm_stop
    play("003-Battle03")
  elsif hz == 15
    $chan_name = "Ryughen Radio Network"
    Audio.bgm_stop
    play("004-Battle04")
  elsif hz == 20
    $chan_name = "Deke's Radio Network"
    Audio.bgm_stop
    play("005-Boss01")
  elsif hz == 25
    $chan_name = "Torama's Radio Network"
    Audio.bgm_stop
    play("006-Boss02")
  elsif hz == 30
    $chan_name = "Vash's Radio Network"
    Audio.bgm_stop
    play("007-Boss03")
  elsif hz == 101
    $chan_name = "Radio Neno FM"
    Audio.bgm_stop
    play("034-Heaven01")
  # elsif hz == (your Hertz number)
  #  $chan_name = "Your channel name"
  #  Audio.bgm_stop
  #  play("Your file in the BGM directory to play")
  else
    Audio.bgm_stop
    play("none")
  end
 end
end
 
class Window_RadioScreen < Window_Base
 
  def initialize
  super(0, 0, 320, 64)
  self.contents = Bitmap.new(width - 32, height - 32)
  self.contents.font.name = $fontface
  self.contents.font.size = $fontsize
  refresh
 end
 def refresh
  self.contents.clear
  rect1 = Rect.new(0, 0, 304, 64)
  rect2 = Rect.new(0, 16, 304, 1)
  rect3 = Rect.new($x, 8, 1, 16)
  self.contents.fill_rect(rect1, Color.new(0, 0, 0))
  self.contents.fill_rect(rect2, Color.new(255, 0, 0))
  self.contents.fill_rect(rect3, Color.new(0, 0, 255))
  self.contents.draw_text(0, 0, self.width - 40, 32, $x.to_s + " FM", 1)
 end
end
class Window_RadioName < Window_Base
 
 def initialize
  super(320, 0, 320, 64)
  self.contents = Bitmap.new(width - 32, height - 32)
  self.contents.font.name = $fontface
  self.contents.font.size = $fontsize
  refresh
 end
 def refresh
  self.contents.clear
  if $chan_name != nil
    self.contents.draw_text(0, 0, self.width - 40, 32, $chan_name, 1)
  else
    self.contents.draw_text(0, 0, self.width - 40, 32, "Nemhum Canal De Radio", 1)
  end
 end
end
class Scene_Radio
 
 def main
  $x = 0
  @sprite = Spriteset_Map.new
  @radio_window = Window_RadioScreen.new
  @name_window = Window_RadioName.new
  Graphics.transition
  loop do
    Graphics.update
    Input.update
    update
    if $scene != self
      break
    end
  end
  Graphics.freeze
  @radio_window.dispose
  @name_window.dispose
  @sprite.dispose
 end
 
 def update
  $game_map.update
  $game_system.map_interpreter.update
  # if you want to be able to move while you search,
  # remove the '#' sign before $game_player.update
  # When doing that, change stuff marked with ##^
  #$game_player.update
  $game_system.update 
  $game_screen.update
  if Input.repeat?(Input::RIGHT) ##^ (This would be changed to R instead of RIGHT)
    if $x == 287
      $x = 0
    else
      $x += 1
    end
    $radio.search($x)
  end
  if Input.repeat?(Input::LEFT) ##^ (This would be changed to L instead of Left)
    if $x < 1
      $x = 287
    else
      $x -= 1
    end
    $radio.search($x)
  end
    if Input.trigger?(Input::B) #Esc Para Fechar a janela De Radio.
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Map.new
  end
  @radio_window.refresh
  @radio_window.update
  @name_window.refresh
  @name_window.update
 end
end
 
class Scene_Title
  alias ra_title_command_new_game command_new_game
  def command_new_game
  ra_title_command_new_game
  $radio = Radio.new
 end
end
class Scene_Save
 def write_save_data(file)
    characters = []
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      characters.push([actor.character_name, actor.character_hue])
    end
    Marshal.dump(characters, file)
    Marshal.dump(Graphics.frame_count, file)
    $game_system.save_count += 1
    $game_system.magic_number = $data_system.magic_number
    Marshal.dump($game_system, file)
    Marshal.dump($game_switches, file)
    Marshal.dump($game_variables, file)
    Marshal.dump($game_self_switches, file)
    Marshal.dump($game_screen, file)
    Marshal.dump($game_actors, file)
    Marshal.dump($game_party, file)
    Marshal.dump($game_troop, file)
    Marshal.dump($game_map, file)
    Marshal.dump($game_player, file)
    Marshal.dump($radio, file)
 end
end
class Scene_Load
 def read_save_data(file)
  characters = Marshal.load(file)
  Graphics.frame_count = Marshal.load(file)
  $game_system          = Marshal.load(file)
  $game_switches        = Marshal.load(file)
  $game_variables        = Marshal.load(file)
  $game_self_switches  = Marshal.load(file)
  $game_screen          = Marshal.load(file)
  $game_actors            = Marshal.load(file)
  $game_party            = Marshal.load(file)
  $game_troop            = Marshal.load(file)
  $game_map              = Marshal.load(file)
  $game_player            = Marshal.load(file)
  $radio                      = Marshal.load(file)
  if $game_system.magic_number != $data_system.magic_number
    $game_map.setup($game_map.map_id)
    $game_player.center($game_player.x, $game_player.y)
  end
  $game_party.refresh
      end
  end
#============================================================
# FINAL UPDATE: 17:44, May 20th 2005 [Please leave this unchanged and undeleted] (SID:002)


Agora para chamar o Radio faça um evento e depois va em "Chamar Script" e coloque isto
$scene = Scene_Radio.new Para procurar canais mexa para direita e para esquerda, para sair Tecle "ESC" esse comando eu coloquei por que não saia do radio, ficava parado, travava, mas agora sai e com a musica que voce deixou no radio tocando, mas se quiser PARAR a musica mova para "Sem Canal De radio"
e deixe la

Agora se quiser mudar as musicas do radio va nas seguintes linhas:
70, 74, 78 ..
e onde tem o nome "play("Nome Da musica")" No Lugar de "Nome Da Musica" coloque o nome da BGM que esta na pasta de seu Maker

A musica que vai tocar na radio tem que estar na pasta do Seu RPG maker XP em "BGM"


Última edição por Crhonos em Seg Dez 08, 2008 8:43 pm, editado 1 vez(es)
Crhonos
Crhonos


Masculino Número de Mensagens : 118
Idade : 30
Especialidade : Eventos
Data de inscrição : 01/12/2008

RMB Games
Nível de Reputação: 2
Reputação:
[RGSS]Radio Deluxe Left_bar_bleue19/100[RGSS]Radio Deluxe Empty_bar_bleue  (19/100)
Gamescore:
[RGSS]Radio Deluxe Left_bar_bleue0/0[RGSS]Radio Deluxe Empty_bar_bleue  (0/0)

Ir para o topo Ir para baixo

[RGSS]Radio Deluxe Empty Re: [RGSS]Radio Deluxe

Mensagem por Dark Dudu Seg Dez 08, 2008 8:40 pm

O que eu mais gostei foi da 4ª linha:

"Os creditos Esta no Script"

Boa Crhonos!

Nunca mexi nesse script nem testei, vou ver se dou uma traduzida nele Very Happy
Dark Dudu
Dark Dudu


Masculino Número de Mensagens : 385
Idade : 30
Localização : São Vicente - SP
Especialidade : Eventos
Data de inscrição : 01/12/2008

RMB Games
Nível de Reputação: 2
Reputação:
[RGSS]Radio Deluxe Left_bar_bleue61/100[RGSS]Radio Deluxe Empty_bar_bleue  (61/100)
Gamescore:
[RGSS]Radio Deluxe Left_bar_bleue0/0[RGSS]Radio Deluxe Empty_bar_bleue  (0/0)

https://rmbrasil.forumeiros.com

Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos