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[RGSS] Game Over Menu

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[RGSS] Game Over Menu Empty [RGSS] Game Over Menu

Mensagem por Crhonos Seg Dez 08, 2008 8:58 pm

Em muitos jogos de RPG, quando a Tela de Game Over aparece, São disponibilizadas opções,Load, Exit Game e Main Menu, para facilitar a vida do player. Eu achei um script que faz isso, agora preste atenção:

-Copie as Imgs abaixo, cole-as na pasta Titles de seu jogo:
(Nomeie-as como 1,2 e 3 de acordo com a ordem)

1-
[RGSS] Game Over Menu 29816375ww7

2-
[RGSS] Game Over Menu 32507043qy8

3-
[RGSS] Game Over Menu 65734388bs6

E cole o script abaixo, a cima de Main

Código:
#================================Metal Forest inc==============================
#=====================================Presents=================================
# ** Scene_Gameover menu V.2
# ** Created by xLeD
# ** Special Credits goes to ccoa
#------------------------------------------------------------------------------
#  This class performs game over screen processing.
#==============================================================================

class Scene_Gameover
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
  # Make game over graphic

  $game_system.bgm_play(nil)
  $game_system.bgs_play(nil)
  # Play game over ME
  $game_system.me_play($data_system.gameover_me)
  # Slow Fade in
  # NEW CODE
  @back_sprite = Sprite.new
  # transition between images, set to 0 if none
  @transition_frames = 10
  @delta = 255 / @transition_frames = 5
  @wait = 0
  #END NEW CODE
  # NEW CODE
  @sprite = Sprite.new
  @sprite.bitmap = RPG::Cache.title("1")
  @index = 1
  Graphics.transition(120)
  # Execute transition
  Graphics.transition
  # Main loop
  loop do
  # Update game screen
  Graphics.update
  # Update input information
  Input.update
  # Frame update
  update
  # Abort loop if screen is changed
  if $scene != self
  break
  end
  end
  # Stop BGM and BGS

  #Fade in
  Graphics.transition(120)
  # Make system object
  $game_system = Game_System.new
  # Make title graphic
  @sprite = Sprite.new
  # Prepare for transition
  Graphics.freeze

  # Dispose of title graphic
  @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
  # NEW CODE
  if @wait > 0
  if @wait == 0
  @sprite.bitmap = RPG::Cache.title(@index.to_s)
  @sprite.opacity = 255
  else
  @sprite.opacity -= @delta
  end
  @wait -= 1
  return
  end
  # if directional buttons are pressed
  if Input.trigger?(Input::LEFT) or Input.trigger?(Input::UP)
  $game_system.se_play($data_system.cursor_se)
  if @index == 1
  @index = 3
  else
  @index -= 1
  end
  @wait = @transition_frames
  @back_sprite.bitmap = RPG::Cache.title(@index.to_s)
  end
  if Input.trigger?(Input::RIGHT) or Input.trigger?(Input::DOWN)
  $game_system.se_play($data_system.cursor_se)
  if @index == 3
  @index = 1
  else
  @index += 1
  end
  @wait = @transition_frames
  @back_sprite.bitmap = RPG::Cache.title(@index.to_s)
  end
  # If C button was pressed
  if Input.trigger?(Input::C)
  # Branch by index
  case @index
  when 1  # New game
  command_Load
  when 2  # Continue
  command_Exit_Game
  when 3  # Shutdown
  command_Back_to_Titlescreen
  end
  end
  # END NEW CODE
  end
 
 
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_Load
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
#  Goes to the load menu
  $scene = Scene_Load2.new
  end
  #--------------------------------------------------------------------------
  # * Command: Continue
  #--------------------------------------------------------------------------
  def command_Exit_Game
  #Play decision SE
  $game_system.se_play($data_system.decision_se)
  # Fade out BGM, BGS, and ME
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  # Shutdown
  $scene = nil
  end
  #--------------------------------------------------------------------------
  # * Command: Shutdown
  #--------------------------------------------------------------------------
  def command_Back_to_Titlescreen
  $game_system.se_play($data_system.decision_se)
#  Goes to the Titlescreen
  $scene = Scene_Title.new
  end
#==============================================================================
# ** Scene_Load
#------------------------------------------------------------------------------
#  This class performs load screen processing.
#==============================================================================

class Scene_Load2 < Scene_File
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
  # Remake temporary object
  $game_temp = Game_Temp.new
  # Timestamp selects new file
  $game_temp.last_file_index = 0
  latest_time = Time.at(0)
  for i in 0..3
  filename = make_filename(i)
  if FileTest.exist?(filename)
  file = File.open(filename, "r")
  if file.mtime > latest_time
    latest_time = file.mtime
    $game_temp.last_file_index = i
  end
  file.close
  end
  end
  super("Which file would you like to load?")
  end
  #--------------------------------------------------------------------------
  # * Decision Processing
  #--------------------------------------------------------------------------
  def on_decision(filename)
  # If file doesn't exist
  unless FileTest.exist?(filename)
  # Play buzzer SE
  $game_system.se_play($data_system.buzzer_se)
  return
  end
  # Play load SE
  $game_system.se_play($data_system.load_se)
  # Read save data
  file = File.open(filename, "rb")
  read_save_data(file)
  file.close
  # Restore BGM and BGS
  $game_system.bgm_play($game_system.playing_bgm)
  $game_system.bgs_play($game_system.playing_bgs)
  # Update map (run parallel process event)
  $game_map.update
  # Switch to map screen
  $scene = Scene_Map.new
  end
  #--------------------------------------------------------------------------
  # * Cancel Processing
  #--------------------------------------------------------------------------
  def on_cancel
  # Play cancel SE
  $game_system.se_play($data_system.cancel_se)
  # Switch to title screen
  $scene = Scene_Gameover.new
  end
  #--------------------------------------------------------------------------
  # * Read Save Data
  #  file : file object for reading (opened)
  #--------------------------------------------------------------------------
  def read_save_data(file)
  # Read character data for drawing save file
  characters = Marshal.load(file)
  # Read frame count for measuring play time
  Graphics.frame_count = Marshal.load(file)
  # Read each type of game object
  $game_system  = Marshal.load(file)
  $game_switches  = Marshal.load(file)
  $game_variables  = Marshal.load(file)
  $game_self_switches = Marshal.load(file)
  $game_screen  = Marshal.load(file)
  $game_actors  = Marshal.load(file)
  $game_party  = Marshal.load(file)
  $game_troop  = Marshal.load(file)
  $game_map    = Marshal.load(file)
  $game_player  = Marshal.load(file)
  # If magic number is different from when saving
  # (if editing was added with editor)
  if $game_system.magic_number != $data_system.magic_number
  # Load map
  $game_map.setup($game_map.map_id)
  $game_player.center($game_player.x, $game_player.y)
  end
  # Refresh party members
  $game_party.refresh
  end
end
end
Crhonos
Crhonos


Masculino Número de Mensagens : 118
Idade : 30
Especialidade : Eventos
Data de inscrição : 01/12/2008

RMB Games
Nível de Reputação: 2
Reputação:
[RGSS] Game Over Menu Left_bar_bleue19/100[RGSS] Game Over Menu Empty_bar_bleue  (19/100)
Gamescore:
[RGSS] Game Over Menu Left_bar_bleue0/0[RGSS] Game Over Menu Empty_bar_bleue  (0/0)

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[RGSS] Game Over Menu Empty Re: [RGSS] Game Over Menu

Mensagem por Dark Dudu Seg Dez 08, 2008 9:23 pm

A imagem 2 não apareceu aqui. Anyway, +1 Reputação.
Dark Dudu
Dark Dudu


Masculino Número de Mensagens : 385
Idade : 30
Localização : São Vicente - SP
Especialidade : Eventos
Data de inscrição : 01/12/2008

RMB Games
Nível de Reputação: 2
Reputação:
[RGSS] Game Over Menu Left_bar_bleue61/100[RGSS] Game Over Menu Empty_bar_bleue  (61/100)
Gamescore:
[RGSS] Game Over Menu Left_bar_bleue0/0[RGSS] Game Over Menu Empty_bar_bleue  (0/0)

https://rmbrasil.forumeiros.com

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